

All other classes received much heavier nerfs, making Rogue a top pick for season 1. The biggest direct change to Rogues is the addition of a Lucky Hit Chance requirement for Siphoning Strikes, significantly reducing their survivability. Rogues did not receive any major nerfs to damage directly to their class. In addition to the build specific changes, multiple sources of Critical Strike Damage and Vulnerable Damage were reduced globally for all classes.

To see how this build compares to the other builds on our site, you can check out our build tier list. Have questions or feedback on this guide? Join the livestream and ask me! Check Rogue Leveling Guide if you need help getting there. The only starting requirement for this endgame build guide is a character around level 50 in World Tier 3. If you still want to fulfill a trapper fantasy, then continue with our Poison Trap Rogue! Alternatively, check out our Dual Core Flurry Rapid Fire Rogue for the fastest speed farming build. Currently, it is better to fully invest into a Core Skill, and use traps as a utility instead of a main source of damage. Even with heavy investment into Poison Trap, Rapid Fire is needed to supplement more single target damage. Poison Trap deals high Damage Over Time (DoT) over a large Area of Effect (AoE), but it has a disadvantage of having a cooldown. This is your guide to building a character for endgame activities in Diablo 4, with the optimal setup for Skills, gear and Paragon points. The Poison Trap Rogue build melts foes into a puddle of goo.
